

Microsoft will keep the rest, though its cut will be more than 30% if a game is prominently featured - which should mean it would sell better.

Eight hundred of these points are roughly worth $10.ĭevelopers will receive up to 70% of the total revenue their games generate.

The new arrangement lets game makers pick a price tag between 200 and 800 "Microsoft Points" for their titles. But it did not say whether, and how, developers would be able to make money off their games. Microsoft had already announced in February it will make games developed by amateurs, hobbyists and students available for download on the Xbox 360's online service. If they pass, the game creators can sell their work on the Xbox Live Marketplace, the console's online store. In a move to "democratize game development" and broaden the range of titles available for the Xbox 360, Microsoft said it will let game makers who are members of its $99-a-year XNA Creators Club submit their games for peer review. NEW YORK - Microsoft will let independent developers sell video games for the Xbox 360 console - and keep most of the profits - beginning this holiday season, the company said Tuesday.
